Doubling Strategy
The exciting Doubling Strategy in Backgammon alters the stakes of a game, and it is commonly found in money play. Each Backgammon game is played generally for one point. A player can offer his opponent a doubling of the stakes by the use of the Doubling Cube . A player must then choose whether to accept or refuse this offer
When to call a double?
A Double should only be called by a player who is confident that he is in an advantageous position in the game. Prior to his roll, he can offer his opponent the doubling cube by simply turning it to 2 leaving his opponent to decide whether to accept, re-double or forfeit the game
How to call a double?
Doubling is a straightforward Backgammon Strategy to understand. Once a player decides to Double the stakes of the game all he need do, prior to his roll is turn the Doubling Cube to 2, indicating to his opponent this wish. The Backgammon game is now worth 2 points. It is now up to the opponent to decide whether it is in his best interest to accept this offer or refuse and forfeit the game. If a player does accept he is now in possession of the Doubling Cube, giving him complete control to call a re-double if he finds himself in an advantageous position
What is the doubling cube?
The Doubling Cube is the center of the Doubling Strategy, a larger than regular dice that has the function of altering the stakes of the game and keeping track of who is permitted to. The cubes faces are marked the numbers 2, 4, 6,8,16, 32 and 64 allowing the players to keep track of the stakes. At the beginning of the game The Doubling Cube is placed in the middle (signifying that no player is in possession of it) with the number 64 face up. If a player seeks to offer his opponent a double he simply turns the cube to 2 and if this Double is accepted the Doubling Cube is passed to the possession of his opponent- only he is allowed to re-double.

